So, I was messing around with this idea of sending out a “destiny recap” email. Basically, I wanted to create a personalized email for each user, summarizing their activities and achievements. First, I started gathering data. I dug into our user database and pulled out all the relevant information like their gameplay hours, completed quests, and favorite weapons. It was a bit of a mess, but I managed to get everything organized into a neat spreadsheet.

Then came the tricky part, writing the code. I decided to use Python because it’s pretty straightforward for this kind of thing. I wrote a script that would loop through each user and generate a personalized message based on their data.
- I started by importing the necessary libraries like smtplib for sending emails and csv for handling the data.
- Then, I created a function that would take a user’s data as input and return a personalized email body.
- Inside the function, I used a bunch of if-else statements to tailor the message based on specific achievements. For example, if a user had completed a particularly difficult quest, I would include a special congratulatory note.
After that, I set up a connection to our email server using smtplib. I made sure to use the correct credentials and port number. It took a bit of trial and error, but I finally got it working. I tested the script by sending a recap email to myself, just to make sure everything was in order. Seeing my own gameplay stats summarized in an email was pretty cool.
Once I was confident with the script, I set up a cron job to run it automatically every week. This way, users would receive their recap emails without me having to lift a finger. But one small problem: when I want to edit it, I have to use the vim command to edit it online. Every time I edit it, I feel like I am a noob.
The first batch of emails went out without a hitch! Users loved it. I got a bunch of positive feedback, and some even shared their recap emails on social media. It was a rewarding experience to see something I built from scratch make people happy. Well, that was all done and working. I felt that this was a small project but a fun one to work on.